I sometimes wonder if Namco, its own strange way, does not follow old policy slogan of Herbert Hoover "a chicken in every pot." and a car in each garden after all, it appears as a given that at this stage, with a few exceptions, new equipment is new equipment unless there is a Ridge Racer to play on it? Which brings us to Ridge Racer 3D.
For more than 15 years, Namco of drifts, powerslides and big boosts familiar formula proved to be a mainly winning combo. And Ridge Racer 3D does little to deviate from this path of the strategy. Yes, it adds a new dynamic, but it is not to explore this new medium for much beyond the same kind of gadget you see often film critics decry 3D Hollywood fare.
At its core is a set of Ridge Racer sound which feels little nearly comparable as launch PSP in 2005. It is not quite as magical as the game, but it evokes the spirit of streamlined and well adapted the same. And adaptation is really the end of the device. RR3D has some strategic game elements seen in the titles of RR who came from RR PSP, such as the dependence of the RR7 on slipstreaming"to obtain an advance on the enemy cars.
Mechanically, the analogue cursor 3DS full gameplay better than small nub of the PSP. It is larger and more ergonomic to this style of play. But characteristic of namesake of RR3D, while it is sometimes useful, is mostly fanciful. Most of the 3D effects are much less on providing a new spin on the familiar gameplay and more show and the presentation (confetti as paint chips fly like you in collision, dust raising during the drifts, leaf hit the screen). Other effects, such as shadows, feel super-pronounced. A little 3D goes a long way though. If you go through the game with fully angled cursor, you will probably have to take a minute and stop so that your eyes do strain too of course.
RR3D is inadequate when it comes to multiplayer. There is no functionality online to speak of, and even the StreetPass feature allows simply collect data ghost of other players and classify the in your personal ranking. This is a blown chance to really show what 3DS might do for a game like this, especially for a series which had sound online content in its most recent iterations of console.
At best, Ridge Racer 3D evokes memories of 2005-era drift and powersliding through exotic places. At worst, she wasted opportunities to really provide more than a few flying paint chips and ghosts of data races. Yet, while he could have added to a greater sum, its parts are still reasonably healthy.
No comments:
Post a Comment