Monday, December 27, 2010

Supreme Commander Forged Alliance - Full Game Review

Supreme Commander was one of the best real-time strategy games last year, 2009. Studio games gas do not remain all in vain, and approximately six months after the original game, they have released an add-on module, Forged Alliance, the subject of this review.

Adding more big Forged Alliance is the new race, Seraphim, abroad whose right mode was followed by Aeon in Supreme Commander. This creates a gap in the space with the help of Black Sun from the end of the campaign during the initial game gun. Go directly to the Earth, bombarding the entire planet and begin the invasion.

The arrival of the seraphims divide camps of old, obtaining two alliances: humanity and foreign. People have UEF of (hardest hit by the invasion of Séraphin) faction Cybran Nation and the Aeon illuminate the majority which recognizes the danger of Seraphim. On the other hand, foreigners are Séraphin, IAQ (of the Cybran-IOR supercomputer, based on their former camp) and the order of the Illuminate (part of the Seraphim Aeon position that the worship of the gods).

In addition to the Seraphim, Forged Alliance brings together new buildings and older units for each of the three camps. Thus, the UEF is more balanced and inform Aeon are strongest when fully developed.

In this add-on, we see a new unit of four levels for each of the Veterans: UEF gets Novax Center control for an attack via satellite, but not very unbreakable construction. Cybran Nation has megalith, a spider robot already MonkeyLord, which may pose and build units of level 2 and 3. And the Aeon illuminate - Paragon, a building that generates endless mass and energy (hence their absolute supremacy).

Three units have the Seraphim new experimental Yolona Oss, super missile launcher which can accommodate only a single missile shot down two anti-ballistic missile can destroy the enemy. Ahwassa, heavy bombers with a high-powered destructive, but vulnerable in the air and Ythotha, more powerful than the Galactic colossus, which draws air Aeon robot and which, after the death leaves a destructive energy of the storm.

Another additive in Forged Alliance is the system drive. According to the number of deaths, they pass through five levels of veterans, living, 50% growth and regeneration. They apply to any control unit and tureta.

Also the old units and buildings have been changed, which means that some have different force other construction time and other requirements. Essentially concluding arms are built faster, although there are exceptions. But perhaps most notable acceleration was related to the nuclear warheads and submarines. And artillery will take more time to complete.

Another immediately noticeable change is the game interface more polished, more colourful and well integrated in the landscape. Skirmish mode brings new types of games (with limits on technology, a certain type of unit, etc.) and AI improved it, more aggressive. More new maps.

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