Showing posts with label Crysis. Show all posts
Showing posts with label Crysis. Show all posts

Wednesday, June 1, 2011

Review of game CRYSIS 2

The first Crysis won praise for injecting a bit of superheroes in the genus shooter, with the permission of speed - play, power-shield - and stealth-improved nano. He has also created a lot of flak for restricting its base player to PC players including platforms would not melt in the heat of its intensive graphics requirements. Crysis 2, developer Crytek developed a method of cram all its luscious visuals high definition on the Xbox 360 and PlayStation 3, so the console players can finally wrap their controllers around what is one of the most innovative shooters in recent memory.

In a clever gesture to Crytek reset history for new players, Crysis 2 is the parameter on a tropical island on a Manhattan near future (and incredibly rendered). The city is ravaged by a foreign aggression and a virus that has citizens lined alleys and quarantines fortune, coughing up black blood. As the bearer of it have one-of-a-kind known as the nano, you are the only hope of saving the island.

This Nano is also the key to the success of Crysis 2. Nicknamed 2.0, its functions have been adapted for the use of the console: you can now beef in armor or go invisible mode mantle with a quick tap of a button on the shoulder. Activation or powers (or running) drains the energy of the combination and leaves you in vulnerable to attack, to dominate enemy forces requires a constant strategic balance between taking party capabilities of the prosecution and the search for coverage.

While the game allows to promote power over the other via a system upgrade (for example, you can silence your footsteps or reduce damage with deflection ball), I found myself adapting to the circumstances of the moment, with sailing on the side of groups of enemies and then switch to armor that I opened fire on them by behind. Crysis 2 actively encourages this style of game including a number of sections "tactical assessment" in each level. Whenever you reach one of these points, the game prompts you turn on your tactical visor to define the scope of the chipped points, sniper positions, weapons caches and other points of interest prior to loading in battle. These moments really open the potential or improvisation and the strategy in what is otherwise a linear experience.

In all, there is enough variation and personalization in two solo and multiplayer to keep you engaged for a long time after the release of the game. If you are a person with a PC or console gamer machine below end with nostalgia read criticism of the first Crysis, take the plunge with Crysis 2. It is the expectation.

Monday, May 30, 2011

Crysis 2 - the greatest first person shooter ever created

2 Promised the best graphically Crysis development company CRYTEK game ever created. I say that they have created one of the best video games first person shooter ever. Thus, they achieved to provide a really polished game. A game that she is under the age of 6 weeks (published in March 2011) and is sold as a madman. But who is the only reason (graphics) for the success of this fps?

The script is not the best and most original and unique (in fact, this is a really saturated idea) I have never seen there. Let me tell you in a few lines what was going on.

Seth, a very technologically advanced extraterrestrial race attack Earth and take control of most of the major cities in the world. Humans are not able to beat them, but they are always keep fighting. The playground of the whole game is devastated and almost elevated ground New York. The city is really in a bad enough shape almost unrecognizable. An unknown virus is killing as bugs all humans and private mercenary military firms trying to take the whole of the city under their control.

The military sends a marine small team to locate and retrieve for safety, a doctor who could have useful information to help the humans to win the war against foreigners. Of course, as always for the make it more dramatic, nothing goes according to plan with and almost all the team are killed. All but a soldier who is in a very bad shape with many life-threatening injuries. Another soldier special ops saves. This soldier carries a special costume that gives its holder certain special abilities. So he took off and he put it on the Navy. And now the Navy is the new hero who must find and save the doctor and then save the world.

I don't know what you think, but I think it's one of the more saturated ideas ever. In any event I mentioned all this for one reason. Crysis 2 would be like any other game video fps out there if it wasn't this special combination that I discussed. The Nano.

The Nano should have an entire article dedicated to it. This special combination is humans to more advanced technology could possess and it exists only in a few prototypes. The user gets some special abilities that give tactical advantages both in the field of battle that it can easily be an army of one man. These capabilities are:

Super strength and speedThermal visionInvisibilityIncreased armorTactical benefit human vision

The prosecution was built not to require a person to a walking tank, to boost his ego so so he could put an end to thinking. Absolutely not. The prosecution has been built to make its wearer a walking weapon, to give multiple tactical advantages on its enemies, to clear all the difficulties of field a normal soldier would and fulfil its objectives with ease.

Saturday, January 15, 2011

Crysis 2 Review

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Crysis 2 is a first person shooter video games developed by Crytek for EA Games. The game is the latest installment of the Crysis series and features the next generation of FPS. Crysis 2 is a full freedom experience game with players determining how the game should be played rather than been told how to play the game.

The game's story line is a complete departure from is prequel Crysis moving from island jungles to the iconic city of New York. Following a series of climatic disasters and society at the point of complete melt down, the aliens are back with one aim, total annihilation of the human race.

As the ultimate supersoldier you are tasked with saving the city of New York from the hands from of the most intelligent enemies ever encountered in any first person shooter video game. One of the ultimate weaponry available to all gamer besides guns, grenades among others is the Nanosuit 2 (an improvement on the first version). The NanoSuit 2 allow players to switch from an invisible stealth mode to an intelligent Armor mode.

Crysis 2 is due for release on the March 25th, 2011 and will be available simultaneously on the following platforms: PS3, Xbox 360 and PC. Also the video game will be playable in 3D stereoscopic across all platforms. If you do not have a compatible 3D screen you will still be able to enjoy your gameplay in 2D.

Crysis 2 is PEGI rated 16 years + and set to be the benchmark for future generations of FPS.