Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Tuesday, October 25, 2011

Dead Space 2 Review - strategic dismemberment returns!

First of all, we must recognize at the outset this analysis that we are huge fans of the original Dead Space game. The first game was so intense; I was concerned that subsequently could not be as good as the original Dead Space. On the reverse, if Dead Space 2 was as good as the first game, or * gasp * better, I shall limit my playtime in the day with all the lights on in the House... Not to mention for having need for a supplementary life breathing the body in the room with me...

We also want you to be aware that this review may be somewhat brief... We believe not in spoilers for those who have not played a match yet, and Dead Space 2 is difficult to discuss without destroying the spoilers... Rest assured, your MOM is like Dead Space 2!

Dead Space 2 sees the return of Isaac Clarke after barely surviving his last meeting with the Necromorphs on the USG Ishamura planetracker. The game actually ended with a twist bit nice, Isaac Clarke using an escape pod to get clear of the Ishamura only to have a incorrect Nicole (her friend, who had committed suicide to avoid becoming a Necromorph) emerge from the shadows screaming in the face. Not only the end ended the game with a "Holy crap" moment, but leads to the suite.

Dead Space 2, Isaac found himself being with dementia, traumatic stress, amnesia and confined to an asylum on Titan Station, also known as "sprawl". Given the current state of his psyche, he is unable to remember the previous three years, or even how it ended on urban sprawl. It follows an another Necromorph infestation, and Isaac found once more in the middle of all this. Tons of action, plot twists and strategic dismemberment ensues.

Graphics and sound is top notch, and team at visceral games made some improvements that have been very welcome. Among these improvements was an update Locator allows you not only get directions for your next objective, but also in the store, Bank and save the destination. Movement of Zero-G has been improved, allowing more freedom of movement than the first game.

The key to take some Necromorphs is "strategic dismemberment". Take off their members to slow down and eventually kill them and save a ton of ammunition in the process. Weapons of the first Dead Space return to the suite, including plasma cutter, the guns of the line, the ripper rifle and plasma. There are a few new weapons in Dead Space 2 which offers new ways of blasting with Necromorphs, including detonator allows you to place trip mines triggered the laser and the canon of throwing the Javelin that triggers the large spikes and impales Necromorphs walls (or other surfaces).

Urban sprawl is a much larger that the Ishamura has, but there are still trees and claustrophobic corridors that you use to get through the game. Urban sprawl includes hospitals, shops, residential areas, and even a school areas. Each region includes a plethora of detail, including such things as the clocks on the bedside table that will sometimes off! Although environments vary, some more disturbing than others, the only thing they have in common is that you are never safe. As soon as you start to feel comfortable, in a region, a Necromorph come to ruin your trip.

There are several new breeds of Necromorphs wary of as well. The "Pack", which are twisted versions of human toddlers, and they like to run with you in groups. The "stalker", Necromorphs much more intelligent who travel in packs, uses cover and attempt to stay hidden before attacking at high speed. You must also keep your eyes for the "Puker" which, as their name indicates, likes to puke on you mid range.

Essentially, the game is absolutely perfect, but there are a few in the medium that gets a little redundant. Is Isaac Clarke really that unlucky of a guy that each plan to escape requires it to fix something? It makes one wonder where all the other engineers have been for the past three years because they were not obviously keep urban sprawl to the code...

The game includes 15 chapters and approximately 10 to 12 hour clocks. We took a little longer, but we're sluts for save games... Save every time without a registration station (literally).

Make sure you and remain on-site after the credits. There are some interesting dialogue that you won't want to Miss!

There is plenty of replayability as completing the game unlocks new clothes and new game modes. You can even start a new game using the equipment that you had when you completed the game, which is a very nice touch.

Dead Space 2 also includes a multiplayer mode. You are divided into two, four-man teams, one for the human/spreading security and the other for Necromorphs. The human team tries to complete the various missions and objectives within a deadline. The Necromorphs is to stop the security team. Parts of force security Sprawl exactly as Isaac Clarke, while the opposing team has four different Necromorphs at their disposal: the pack, the lurker, the puker and the spits. Experience points are earned by the online game and allowing you to unlock new weapons, of the power of stasis for humans and stronger attacks for Necromorphs. It is definitely an unbridled struggle for survival encourages teamwork.

If you are a fan of the first part, or the horror of survival in General (Resident Evil, etc.), you'll LOVE Dead Space 2. Be warned, it is not for the faint of heart... One of our editors obtained their hands on the game before I did it and they had to stop after the first ten minutes, because it was that intense (literally had to return the controller to someone else to continue to play). It has rated "Mature" by the ESRB for good reason. There is not much profanity in it, but there are some downright intense and brutal game pieces.

Monday, October 24, 2011

Review of Rio angry birds

The birds are back! After the original and the seasons, developer Rovio today released the suite called Rio. It is now available in the app store, and I checked.

What's new?

At the start, it becomes clear that there is a whole new game in the series. The core mechanic is the same, but everything has changed. Including new menus, levels and opponents, among other things. Angry birds now also has a history, but (fortunately!) it does not go very deep. Essentially, the birds were alive and happy life when one day, they are captured and transported to Rio to the Brazil. You must help escape them by completing the challenges of Rideau. The first levels are all to help his colleagues bird escape by their cages. Once completed (30 levels) the game tells you that you managed to escaped and now fly in the forest of Brazil, where you'll stumble on monkeys evil (yay!).

Gameplay

As I said, the basic gameplay mechanic remains unchanged. Largely the same birds are at your disposal and are introduced to the player once more. I like to give them nicknames, such as red this call "Mr. average" because they cannot do much. And I think that yellow birds are Italian because they are fast and passionate. In any event the new levels are fun but also rather easy. I am a player of birds in anger addict and blown through levels over 2 hours.

In anger, that birds Rio currently offers 60 levels in more than 2 "scenes", with 4 scenes more promised in the year. They are currently not available, which annoys me a lot. Essentially, the developers said: Yes, we aren't done yet but you can buy it now and upgrade later. I hope that this beta test attitude does not become the trend in the mobile game. Buyers have now wait until May to the 3rd world, this is two months from now! And the final level really will be open until November.

Presentation

The new storyboard style is fun and adds some depth to the game. Now, it is indeed logical to be in a forest and hit random monkeys. (Yeah...)

Also improved are the visuals. Origins appear to be more dynamic and more net research. Combined with the fantastic news, angry birds animations Rio is a real looker in mobile gaming.

Conclusion

Angry, that birds Rio is a great game. This is not a major overhaul but it did not need to be. Rovio has delivered exactly what Bird players angry looking: more content. It's just a shame they offers you 1/3 of the game now and the rest over a period of 8 months (!), it is recommended for some patience. Still strongly recommended.

Sunday, October 23, 2011

Dragon Age 2 review

BioWare released following their hugely popular game Dragon Age: origins, March 8, 2011. Expectations were rising, great watched trailers, and many people were pumped - as I. It is my thoughts on the game. It will contain the spoilers. I'll put the word (spoiler) in each title to which underlying paragraph contains information plot beyond what is detailed trailers and interviews. Spoiler alert ends with the following title.

(SPOILER) The plot

The plot is less obvious than in the first game, where your objective was clear from the outset - save Ferelden from Tan. This time you are thrust into the action as a refugee, fleeing from chaos to Ostagar with your family. You run in a few people along the way and quickly make your way to the town of Kirkwall. This is where the action takes place. Part of the main plot, which I detail here, is clear for you throughout, but it will take a long time, long until you realize that the final battle will be all words. Some may prefer the predecessor report, some may not.

(SPOILER) Game

Where Dragon Age: origins provided a large map of Ferelden, with several different places to visit scattered throughout it, Dragon Age 2 gives you a more consolidated location. Most of the action takes place in the town of Kirkwall or on the nearby mountain of Sundermount. The members of the party are no longer in a camp, but rather are located throughout the city, living in their own homes, suites, and regional settings. This is a little more expensive, geographically, talk to everyone, but for extra realism.

Classes are the same as before, they are Warrior, ROE and Mage. Improvements have been made on them, and I personally, think that they were all fun to play now - in the previous game, I found ROE and unemployment to be rather dull.

However and this is a big however, this game suffers a little tedious as well. Many area, such as caves and mines are very similar - sometimes identical - and the same locations are often used for several quests. This is a strange feeling when send you several groups even unfair sick of the cache. Fact one asks how the Act to allow that to happen!

Graphics

This was not the first graphical game, it was simply not an impressive visual experience. This game has very little progress on this aspect. Textures are more detailed, the landscape is more lively and everything seems to be just more impressive. The game looks like distinct Mass Effect in Bioware games in terms of graphics, which was a pleasant improvement of Dragon Age: origins.

The experience of combat

Dragon Age 2 offers a completely redesigned battle experience, and now the characters will be actually doing things - rather than the first game, where they almost repeated the same dull motions again and again. Now the characters jump on jump rogues, strike and arrived safe, even the Magi have already obtained a few fairly mild strokes. Overall, the experience of combat is, for me, more noticeable improvement.

Atmosphere

The town of Kirkwall was some unrest, but it's not much. Some NPCs walking around talking among themselves, or, at least, to exchange short conversations or stories. However, you cannot talk about most of them. In fact, the only people that you can talk about are people who have something to do with a quest - found this tedious. People just upright people, with no option to interact. Makes the city feel dead where no there was no NPC agitation (who was only sometimes). You would often perform in a band of thugs in the streets during the night only to have an old man just standing there, looking at gazes into space while you are killing people by the dozens. He considered unrealistic and empty.

Like Dragon Age: origins, there is a decent amount of banter party, and you can hear a few hilarious gems exchanged between members of your group. Some quite naughty!

(SPOILER) The members of the party

Varric: A merchant dwarf who hates the deep roads and likes to drink at the tavern, "the hanged man." He felt as a definitive replacement for Oghren in the first game of Dragon Age. Varric is a sympathetic character and adds a lot of humor to the game.

Hazelnut: Hazelnut is a capable attractive Warrior and a member of the guard of Kirkwall. Or, as said Isabela, a mannish do-gooder. Hazelnut is generally law and the law.

Isabela: The pirate naughty Queen who made a brief appearance in Dragon Age: origins is one of the main characters of this game. It is always a rumble, in every sense of the term and a very powerful thug. It is bright mind and, as such, it provides plenty of humour to the experience. It tends to support a bit with hazelnut, that they reside on both ends of the spectrum.

Merrill: An engaging, socially awkward, confusing Elf mage with his own dark secrets. Who is in the magic of blood, it can cause quite a stir.

Anders: A human mage who played an integral role in Dragon Age: origins awakening expansion. After merged with a spirit of Justice, he hates the Templars with a passion, and it has some of the solutions are, well... call "radical."

Fenris: A Warrior, capable Elf with a greatsword and scarred by Lyrium-infusion. He hates mages and slavers, as its history remained it a slave to a Tevinter magister.

Bethany/Carver: Only one of these will be used, depending on the class to which the player chooses. If you choose Warrior or ROE, you get Bethany, who has a close relationship with the character, and if you choose a mage, you get Carver - with a thorn in his side to his brother mage (you).

Several characters in the first set to make a brief appearance, as Alistair, Leliana and Flemeth.

Summary

Combat is great, the characters are interesting, the graphics are good enough for a RPG and RPG elements are quite alright, as well. I doubt that they you state the needs of the most hardcore RPG-old veterans, but for most of us, it is quite good enough. The game loses points for its defined lack of chatter ambient, interaction, storyline and its repetitions.

Score

I give 7/10. It is a good game, think again - but his repetition makes the quite poor replayability, and is a bad thing for a RPG game.

Dead Space 2 review

Dead Space 2. One of the best horror there since Dead Space games. There were many games horror there, Resident Evil, Silent Hill, and others, but none like enough Dead Space. The original takes you to a place that you did not really meet many horror before. Space.

In Dead Space 2, you continue the story of Issac Clarke and his fight against the Necromorphs. But rather than attempt to escape the USG Ishimura, you now have to face the wrath of the exotic fatal threats to urban sprawl, a huge colony space occupied by many other humans, as yourself. The only problem is the Necromophs followed you y. You know when the Necromorphs crash the party, the fun goes down really fast tubes.

Now, it's a struggle for survival as Issac tries to make with the massive colony in one piece. And with increasing madness which is there with the help of others, will be the way to see another day?

GRAPHIC AND VISUAL.

Visually, Dead Space 2 is shocking. It's dark. It's weird. It is even surprising. The graphics are just as good as the original game, if not better. Many ways to dismember enemies is still very cool looking and very gory. It's great when I can take my gun and shows that the head of the Necromorph little nasty roll across the floor after the trigger pull. It is a thing of beauty. As in the first title, I loved the ship lighting effects. Both interior and exterior light sources that appear throughout the urban sprawl has really add an awesome atmosphere to the game. There are too many times, I would be able to see where the enemy was until they moved into the light after have hidden in the shadows. See some of the new enemies was also quite creepy.

After having played through Dead Space 2, I get nightmares of the Necromorph little children and babies. Two of these new enemies were really well done. The manner in which they are so creepy it's cool. Be able to look outside urban sprawl was awe inspiring to me. I liked the way space deep watched in both a window and exterior in weightlessness. If I had to choose, I'd take the zero sections of g centered around being outside the ship. Visually, be able to consider all of the station was just the coolest damn thing. The details of the ship and the physical size of the ship was quite staggering sweet.

SOUND

One of the most important parts of any media such as films and video games, is the musical score and the ambient soundtrack. Dead Space 2 has certainly made excellent use of the evidence of the horrorfest section. Just at the time where the visuals of the game could happen to you as your explore the vast expanses of urban sprawl, music is part of the game as a cherry tree to a sundae at the top. Creepy music as you are walking in the lobby of the dark with nothing but your Plasma Cutter can really suggest that you ask when this next creature be pop out and try to eat your skin like a skin of potatoes. And just as you think that nothing does that pass something jumps out on you are tracks through a window outside the ship, and music will suddenly change into a number of violin of tension filled quick and fastmaking your jump. The combination of music and the sound is really go well with the visuals, the game completely well constructed and enjoyable to play.

GAMEPLAY

East of gameplay, the game feels well enough play. Not much has changed since the original dead space. So if you are one of the people who played Dead Space, you quite well most of the gameplay. But for those who did not, the controls really good feeling when you get this controller in your hand. The movement of your character feels really tight. Fight against the enemies to feel satisfactory as you blast away with your weapons, Basic Plasma cutter for the Contact beam. Each weapon has two different purposes, and each has an advantage of treating different types of enemies. One of my favorite weapons is the weapon of the line. Boy, when I find that a stalker just me fast, my favourite thing is to fire this bad boy right in their legs and look in the fall of square on the face that the bottom half of their legs detach their legs. The most wonderful feeling in the world looks the sprawled on the floor and then their with a final round of your weapon to the head.

Just for those who are wondering, Dead Space 2 is more linear than the original Dead Space. Take it as you want, some people will be like her, others not. I was not well at all because the game as a whole was so engaging that I only did not really notice. Some may find the linear aspect of Dead Space 2 a little disheartening because they feel that there is a total lack of freedom in the game. This can lead to thinking that the player is simply lead a unique rabbit hole and did not give a chance to really discover. The other guard as much. Those who care are those who will be pleased that there is no more a setback involved to get from here to and back again. This may make the game faster and more suspense.

Another aspect of the game, I will honestly say that I have not seen much thought to was the multiplayer part of Dead Space 2. In this mode, up to eight players are divided into two teams of four players each. Four players will play the role of the man, and another team of four will play the part of the Necromorphs. In one of these five modes and maps, humans will be given a goal to complete, and the Necromorphs attempt he damnest to stop humans to complete objective said.

IN THE END

Ultimately, Dead Space 2 is a solid game and a suite of solid. I'll confess, I had a few points in the history of game where I was frustrated because I've always had that in me a struggle against approximately 10 or so enemies and barely any ammunition left in my collection. I almost felt as if I have to start over, but after several attempts, I finally make it through that part of the game. Even in cases like this, I think that the overall experience of Dead Space 2 was very cool, and I am satisfied with the game.

If you got the limited edition of the game, (I got it on the PS3), the game came with Dead Space Extraction, a prequel to the original Dead Space game. The game is a shooter on rails which seems to be that more than a quick draw game shooting as a shooter normal first person. Is not a bad thing, because it is different from the other two main Dead Space games, in a sense it may therefore be refreshing. Despite this, it is not almost appear as large as the main games of the series, but it is always pleasant feeling, it came with free game.

I felt that this game was great and a great purchase.

SCORE FINAL-8, 9 / 10

PSN ID: Daquine

A 60 identity: Daquine

Monday, August 29, 2011

Yu-GI-Oh 5 d Duel Transer Wii video game review

You want to know how to become a better player without leaving your home? If you have a Nintendo Wii, you can play the last game available, Yu-GI-Oh: 5 d Transer of Duel.

You see, that I bought this game since I am not able to go play with my friends all the time. This will allow me to stay focused on my target, which is to become a better player. Remember that the more you play, you get the best.

I've never played in any of the previous video games, so I did not really know what to expect of it. I was hoping that it would be like a real duel. Guess what! It is! I am really impressed by the game. It resembles a real duel. Even up to how you get your cards for your patio.

You start with a starter deck and a sum of money, they call LP. To obtain new cards, you have to duel of people and earn a few points, you can use to purchase packs. The type of packs, you can purchase depends on who you have beaten duel. If beat you officer Trugg, you can buy Genesis dueller packs that you can take his incredible Monster syncro Goyo Guardian. Once beat you Yusei, you can take his Stardust Dragon star synchro Monster. It is the same for Jack Atlas with Red Dragon Archfiend.

The packs, you can choose from the range of dark beginnings to the most recent Duel Terminal 4. I wish I could draw maps in real life, as I do in the game. I say this because I have taken a Pot of duality in the first 5 packs, I bought revolution duel. And you know that it is one of the 5 top of revolution duel maps.

The type of decks you play again at the beginning are not great. But don't forget that you do not have that many great cards in your deck first. You start to win more duels and to obtain the best cards, bridges of your opponents become too better. If the game retains a fair battle.

One of the best things that I learned of the game is the time of some cards. Which means when you can play some cards. He reminds indeed you a quick spell or trap that you can play at this time. With pop up all the type can be a little boring after a while, but you can change this setting. I do not because I love the functionality. He won me a few duels due to forgetting me that I could use a map to stop what they were doing. It is a learning tool too much.

The only thing that I do not like the game, it is that it is installed with the prohibited list before September 1. Thus, you can play with strong storm, Mind Control, cat rescue, etc.... If you can play all your spell and trap cards in fear of hitting with the storm. Funny how an actully map changes how play people. I saw the true power of heavy storm in the game.

Now, if you have WiFi you can install the prohibited the most recent list. It is therefore not really a problem unless you do not have WiFi.

The game can help you become a better player because you can build a bridge you want to test the game with and against. Bridges as the Blackwing, Lightsworn, GBS, gravekeepers or whatever you want to try. You can discover their weaknesses and see what are their major parts, so that you know how to stop them. You can also simply ' t wanna play without having to buy in real life. You can test the out? to see if you like them before $ 100 dollars of spending on the strengths and it hate.

I almost forgot you get also 3 cards. They are not the largest cards in the world. But you can get only those cards when you buy the game. Maps are EPAs Fighter, Earth Roaring and the forest of closed crucible. They all deal with the beast type monsters.

If you have a Wii and want to improve your game and become a better player, you need to buy this game. You must have in your Toolbox yu-gi-oh.

Saturday, June 4, 2011

Sniper Elite Nintendo Wii review

There were many similar themes of shooters and online shooting games and the elite sniper is a welcome addition to the games of the second world war. Other WWII games, you play an elite American sniper dressed as a soldier, who was sent in the dangerous conflict blooming between Russians and Germans.

You need to do is defeat Stalin in nuclear research, which will be used by the Germany to produce an atomic bomb. This game is regarded as one of the more realistic shooting games to date, because it takes advantage of the system of precise control of the Nintendo Wii, where each gesture, attack and movement, are perfectly timed.

The game involves training in techniques of sniper elite is specialized and selections in details of weapons. It can be played alone or in couples where the challenges vary in third person, binoculars or sniper modes. It is composed of 28 completed action missions and you can choose among 4 settings of difficulty whether Rookie, Cadet, snipers and Sniper Elite.

Sniper elite Wii takes another method in the rush struggling fighting along the beaches and the fight against the Nazis. Being a sniper who is a professional sniper is simply out of the area devastated by the war with the bad color of uniform, but someone requiring a more qualified position.

This game requires to have great patience, because you are a sniper and not only an ordinary Warrior. If you are a dedicated in this war game shooters, you gain much satisfaction from this long and difficult campaign.

Sniper Elite WWII game happened in the end of the war in the year 1945, focusing on the conflict between the Russia and the Germany to fight for power on Berlin. The NKVD, which is the secret service of the Russia, is currently in the city to the technology of the atomic bomb from the hands of the German army.

Your mission is to put an end to this, because once that the technology of nuclear weapons is taken by the forces of Stalin, which means danger to the world. Because you are a sniper formed the American OSS, you should be the best to stop the operation of the NKVD at all costs while posing as a German soldier.

The single player campaign is long, because should be 28 missions in a variety of different although very similar to war contexts. Missions include killing Government officials, carrying secret documents, free Allied prisoners and kill the bad guys.

This will take approximately 12 hours or more to complete, and after completing all the optional objectives by taking the time to put in place all your shots instead of filming unwisely, the game will be easily take as much time.

When it is played with care, a single level may take more than an hour to complete. Stealth actions are well performed and the game made an excellent job of building the sense of the tension of the snooping around and gathering on the land of the enemy. Tension will blend in with the monotony that wish you that you could move as soon as possible.

Friday, June 3, 2011

NASCAR 2011: The game - review

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The experience of a freshly baked steak and burning rubber can be nothing short of breathtaking. And all that can now be experienced from the comfort your own home with NASCAR 2011 the game. But is this Eutechnyx developed game worth playing?

Modes

The first thing players will notice is the menu. This is honestly one of the best menus ever made. The garage in the background and track access cards while loading put me right into the NASCAR experience. An experience gained from many modes including career, quick race and online play. Now normally I'd say that career mode is where the mileage is at but this time I just can't.

Career mode let's you play as yourself or one of the 43 famous NASCAR sprint series drivers. As you race you gain experience, which can be put in new sponsorships or unlocks additional content, usually an invitational event or a color scheme. The sponsorship is a nice touch. After a couple of decent finishes you'll gain interest from famous sponsors. Put their logo on the car will unlock additional bonuses for predetermined criteria, like leading a race for 10 laps. And while the sponsorship is a great idea it only goes so far because career mode only supports one season, all hard earned respect goes lost after the 36st race, not great.

Racing

Luckily the cream of the crop is determined on track and in that respect NASCAR 2011 the game does very well. Racing with 43 other cars fighting for every inch of the racetrack is an experience unlike any.

During the race the game does a stellar job keeping you posted of the world around you. At the bottom of the screen the HUD gives a clear overview of the surrounding cars. And the tire and fuel indicators are essential for making it to the end of the race. Trust me I've had races where the tires would suddenly fall off a cliff, leading to the inevitable puncture.

This is both a good and a bad thing, because while it adds a nice strategic element to it, the execution lacks subtle cues. Tires tend to drop off quite harshly and any car damage is always brutal. I've experienced a race where the car would pull to the left leaving me counter steering through the entire thing - really exhausting!

Also tactical is the positioning of the front end. These cars drive quite heavily so the entry to a corner makes all the difference between ending in a giant swabble or reaching the finish line scot-free.

When you do make errors or decide go the long route, there's always the possibility to pit. In the pits a small screen pops up giving options for refueling, or changing tires. The only downside to this is that it yanks the player straight out of the immersion and switches to a fly cam until the car returns to the track.

The same can be said about cautions. These flags, which indicate a safety car situation, add a big lottery to any race. In the game they don't come out too often (luckily?) but they do get the job done, although it would've been nice to stay in-car throughout the whole thing.

Reasons they don't come out too often probably have something to do with the AI. They tend to drive very cleanly and don't get tangled in each other's tracks too often. When they approach an obstacle (probably you) they do a solid job in trying to avoid it, despite failing when in larger packs. Don't expect anything like the real thing though. The two-car bullet phenomenon, where one is the pusher, is definitely something you won't see in the game. The same can be said about strategic slipstreaming in packs or slingshots. But for the largest part the AI is satisfying.

Ultimately these elements do compliment the tactical sport that is NASCAR, and overall they've been implemented very nicely and do deliver close racing as is notorious for the sport, well done Eutechnyx!

Driving

So how do these cars drive? To find out I connected a G27 to the PS3 version of the game, and grinded my teeth in. To be honest I was a little anxious at first. Seeing a big oval banking coming up and knowing that the wheel is connected to 3500lbs of aluminum doesn't fair well with me. And after many laps of bravery and content, I can say that it definitely does what it says on the tin.

These V8 muscles are heavy and it feels that way. Changing direction is tough, punishing any rookie entry to the corner. Contrary to what you may think the smaller ovals are what really get to you.

Also important for any tight oval is skillful braking. The balance between high pedal pressure and soft is as big as light and day. Aggressive drivers will definitely find the car dancing under the pressure, leaving you pray to the upcoming attackers.

As I mentioned before damage adds to the excitement of racing. Any contact with the wall and you might find the car pulling to either side. Harder contact will hurt the transmission. The damage is both visually and mechanically pleasing, despite never willing to break the car completely. Even the hardest of impacts will not result in an automatic forfeit of the race, the only dent in the system.

To prevent damages you might want to tweak the car setup a little. Players can choose between a standard setup (auto tuned for the particular race) or become engineers themselves. Aspiring engineers can start out easy using a few sliders to change the downforce, tires and gearbox among other things. I think that most will really appreciate this simplified method of making setups. Go all out though and the game throws any possible tweak into the mix. I can't confirm this but I can imagine it being on par with real world NASCAR! And the best part is that all these efforts do pay off during the race, both in car-wear and stability.

I can't deny that I'm a fan of Eutechnyx when it comes to gameplay and again they don't disappoint. With every aids off it's maybe a bit shy of being a complete sim, but it's challenging and the setup work is perfect. Likewise easy mode does a great job in offering a pick up and play experience to anyone new to the sport.

Online

With the handling aced most will probably picture fantastic online battles, fighting till dusk and pushing the tires to their absolute limit, well don't. Online racing often falls short of the picture we have in our heads, because close racing can only be done with mutual respect. Unfortunately, and I can't blame the devs for this, the oval circuit lends itself perfectly for bump races and ghost riders. I can say that out of all the races I've been on, I finished not a single one with a feeling of satisfaction and content.

On the bright side I haven't experienced much failures in the online system myself, although I've heard complaints from other users. So when you do know a couple of fair buds that are up for a race, go for it! But for most racers, unfortunately, lack of skill/intention worldwide will mark this mode useless.

Presentation

NASCAR the game 2011 is out for the Wii (May 24th), PS3 and the xbox360. The last two versions are identical to each other and is the version that we used for this review.

The current gen is running on its final legs and it shows. The graphics while pushing 43 cars fall short of the best we've seen in the genre. The trackside objects look very flat and do a poor job in conveying the belief that you're part of a bigger world. On the flip side the cars look great and it can be really entertaining at times to read a cars backend infomercial.

Also surprisingly good are the pre-race shows. These include hawks flying into the air and fireworks as the cars pass the pit straight, things you'd expect in real NASCAR racing. But again unfortunately the in-car experience doesn't live up to the immersion.

This isn't particularly helped by the sound. No matter the view you're in the engine always sounds the same. It lacks a rough edge and is too clean overall. Less clean is the sound of the spotter. This director up in the sky helps the driver pick the best lines and keeps him up to date of the swabbles ahead. In the game however he feels the need to repeat, confuse and annoy, within spectacular short timeframes. He especially feels the need to repeat "all clear" when driving on an island for numerous laps. I do feel that further tweaking and a few extra lines would greatly help the spotter implementation.

Conclusions

NASCAR 2011 the game is the first of the series and is shows. On top of that the graphics suffer from having to run 43 cars at all times. Still the racing itself is great and does offer a lot of joy, even when you're not familiar with the sport. The proper implementation of damage, tire wear and fuel compliments this feature.

The biggest problem, in my eyes, is the fact that you may find it unrewarding to race. Online is a hit or miss and the career mode isn't up to speed just yet. And because of that your mileage may vary to the largest extend, making this title a recommend only to the biggest of NASCAR fans or the purest of racers.

MotorStorm Game Review

MotorStorm series is well known for providing loads of challenge and threatening the well-being of DualShock 3 in the world. Since its 2007 arc, legions of players have experienced the thrill of close victories and the agony to be diverted in a wall and the final qualifying position. After a suite of audio PS3 and a spin-off pocket computer, the series returns to the PS3 with MotorStorm: revelation, a title which carries on the tradition of his predecessors, although with new bells and whistles.

Since Pacific Rift of 2008, we saw two riders hugely focused on action and film in the blur and fraction of a second. Their influence is pronounced in the Apocalypse. The scenario casts you to city massive false-San Francisco in the middle of a major disaster. Urban agitation is a fine diversion to the "Burning Man-as-race" and "tropical paradise-as-race" reasons for the first two games PS3 and allows more tension and peril.

MotorStorm games follow a few simple rules: they are ruthless and relentless and promote the wise use of the bursts of speed and aggressiveness to bypass your opponents. In addition, open tracks to ensure that environmental features are also dangerous as competing big platforms. Signature series hook is probably the engine management. As you stimulate your risk of engine overheating, you are always aware of the shunt of rival driver to pass.

Although revelation touts its history and rapidly collapsing environments as its biggest new additions, a new tweak of engine management transforms the series significantly. Pacific Rift introduces cooling, allowing you to drive in the puddles of water and temporarily slow down or remove any heat engine. Apocalypse introduced an airborne cooling. Essentially, when you touch of ramps and antenna big snags, leaving two offshore stimulate and accelerate will cool your engine in the air, which gives you a significant advantage in maintaining your speed when you land. Make no mistake, this is a real game changer. I have tried to return to Pacific Rift to refresh my memory after several hours on the Apocalypse and found almost unplayable without airborne cooling functionality.

The game effectively adapts the standard XP system now in the race online. You win Paris chips in all the races that you participate in, and you can use these chips to bet on your chances of beating the other runners and unlock different perks, such as increased grip strength, engine recharge more quick or faster respawns. It can also be used for the purchase of vehicle upgrades, a slickly feature implemented which will ensure that people continue to participate, even if I want that it allow you to also save XP campaign or time trials. Between its multiplayer, finely calibrated boosting slick tweaks and a history of solo which gradually reached difficulty of trademark of the series, MotorStorm: revelation strengthens the concepts of the series is known for. It takes elements of rights of other racing games while those who emerge from refining. Despite some charges, moments occasional campaign hokey and sporadic frustrations in busy environments, it is a fine suite which is worth to be played.

Thursday, June 2, 2011

Fallout new Vegas - Review

Benefits:

-New large inventory and the choice of the player
-Tons of fun and challenging quests
-Numerous amounts of weapons
-Mode hardcore really tests your skills

Disadvantages:

-Still contains bugs and hiccups framerate that Fallout 3 had
-Feels like a large expansion rather than a stand alone

War, war never changes. Welcome to the new Vegas. The latest addition to Fallout using Fallout 3 the same engine that you introduced. No worries if you have not played Fallout 3, the story is completely new. Several new features have been added to the game to bring more freedom and choice in game. There are three different endings you receive according to your choices throughout the game. There are many new factions who reside in the new Vegas. Ranging from the politically powerful new California Republic (NCR) slave drivers are legion of the Caeser.

You take the role of courier assigned to deliver a package to the new Vegas band. Along the way in which your travel take a turn for the worse. You have many useful and shady characters. Some attacking the site while others need help. You can obtain the reputation with most of the factions again found Vegas. The choice to follow which faction is to you. This adds much more variety and variation in history compared to Fallout 3, and you can revert back and play at each of the campaigns continue the story.

There are several new quests in new Vegas and more often than not, the quests can be more entertaining than the main plot. The story takes off from the beginning and the tutorial is much shorter than Fallout 3. You are thrown into the early quests which also in turn become the tutorial quests.

The number of weapons, the benefits and skills have increased. New weapons, weapons of Fallout 3 and a new system of modification of weapons have been added. There are several amount of new benefits to help you on your quests and also a new skill of survival has been added. The survival skill is particularly useful when you play hardcore mode. Hardcore mode, there are several changes to the gameplay which are for the most complete players. You must keep track of your diet, make sure that you only put on hold, stimpaks heal broken limbs and ammunition is now a burden whose weight is added.

Unfortunately, using the same engine that Fallout 3 back most of the bugs and technical problems which have been in the previous game. Why these issues are still there? Only developers can answer that. The new features are a great addition to Vegas new Fallout, it really looks like a big expansion pack. The graphics are the same, the gameplay is the same, bugs and issues are the same.

With all the new additions, features, and the new storyline, those interested in the first person shooters, third-person shooters and play games of role should definitely take a look at Vegas new Fallout.

Gameplay - 7/10.
Graphics - 7/10.
Sound - 8/10.
Replay - 9/10.

Global - 8/10.

Donkey Kong Country returns review

This will be nostalgic for some of you more mature players, plus a completely new joy for the next generation.This particular video Donkey Kong game was remodeled for the Nintendo Wii System.

Remaining in keeping the scenes original side-scrolling, nevertheless introducing fresh technological know-how to create situations of 3 - d, this specific variant of Donkey Kong Country will certainly one most popular for all of the household.

A new feature for the game, it is that it now has been modified so that two people can play the game at the same time 1 participant like Donkey Kong, while the other players are Diddy Kong. Exploit singularly, yet together to collect the bananas! This allows players of various skill sets to play the game alongside one another. The most difficult areas of the game, Diddy can simply sit on the back of Donkey Kong and is also supported through the scene. New steps so that the barriers are designed which makes it innovative and fun action. When a player travels through the jungle, search for objects hidden and puzzle pieces to achieve bonus points.

Taking technological innovation of the Wii system, you can use the Nunchuk or Wii remote or even a laterally oriented Wii remote. Carrying out different activities using controllers in several ways.

The plot of the story of the video game is that the characters of Donkey Kong Island have been inspired by some wicked Tikis steal any filing of Donkey Kong for bananas. The role of players is to help Donkey Kong and Diddy Kong partner to ensure their return! Players must go to any tropical island swings on convenient vine, seated on the buggies as well as mine striving to remain clear, evade or fight against several opponents in addition to problems along the way.

Pros

Many more mature players mentioned how they loved the adventure of childhood of Donkey Kong, with its scenarios and the heroes, but just how developments in Visual effects and technological innovation have ruined the global game to not, but not only did the pleasure even better.

Other folks mentioned the simplicity of style and the work of the levels control buttons, with more difficult steps that may be challenging while aggravating do not.

There is an automatic reading ability that can conclude a step if you discover that it is very complicated, which may be a something useful when you get stranded on a level and can not continue.

Something very important for new participants will be the Super Guide, if you need, can take you step by step through the scene showing exactly how complete it, and you may then imitate it and try to finish the step yourself.

Cons.

A few grumbles came from experienced players for which is the absence of some of the old classic characters in this version, for example, King K, Enguarde, and fibres and same Kremlings.

Some other people could not appreciate the cooperative aspect of the game. In the first Donkey Kong, you are able to exchange between Donkey Kong and Diddy Kong roles, and many consumers believed that she should have stayed like that. In this variant, 1 drive definition, you are unable to manage Diddy whatsoever.

A nicely revised vintage Donkey Kong Country returns with brand new Visual, features, controls, as well as conspiracy, but still retains lots of favorite elements of the video game. You will be challenged and certainly will they relish in hours of fun that you fight to remain master of the jungle!

Warhawk - a review

You may have played lots of war and fighting base of games for consoles of games before, but I assure you that you haven't come across anything as Warhawk yet. The teen rated game is fun, challenging, rewarding and too intense step in a first game perfect for a new PlayStation 3 gamer. Keep reading to find out why Warhawk may be just the game for you.

Gameplay Basics

Warhawk is a third person shooter set in a fictional world. One of the most endearing features of the game is that it is focused on online multiplayer games. For this reason there is no single player offline mode, and all game games are played with other people in 8 to 32 player battles. There are two teams in each match, color coded red, and blue for the Chernovan and Eucadian forces respectively. The members of the team, armed with a sweep of effective weapons of troupe, help each other in combat, remove and destroy the enemy with jeeps, tanks and aircraft. There are several modes of various game including capture the flag, Deathmatch and Team Deathmatch areas. Warhawk is voice chat enabled, players are able to organize and fight the strategies and tactics.

Page layout and intensity

Warhawk games can be played on several different cards, which have all several different sectors. These sectors are of different size and thus are individually better in some game modes, and the number of players. Unlike many popular wargames for game consoles, Warhawk is not dark, ultra-realistic, grainy and full of swearing. Instead, it offers bright, partially destructible surroundings and a light game experience. There are no magazines of ammunition or the chest medicine to reconstitute weapons and health of. Instead, these refills come in light trucks stained.

Difficulty

However, for simplicity, meadows, Warhawk is not a game of baby. To be a member of the team valuable and, more importantly, win game matches, you have a lot of intuition, jurisdiction and timing. As you play, your skills will improve and be reflected by your rank in the game. When you perform more flag or area to capture and kill enemies more you will earn points. These points, combined with some rewards in the game for the prowess, you will promote to highest ranks. Warhawk is also Trophy enabled so that you will be able to show off your accomplishments to your friends from PS network.

The bottom line

Warhawk is a great game for you if you want a high quality, low-intensity, shooting for your PlayStation 3 game. The popularity of the game ensures that the basic multiplayer action will never be missed. More importantly, with its addictive gameplay and fun Warhawk will keep you interested for the coming months.

Xbox 360 Kinect Sports Review

Nintendo's Wii may have been the first to make sports and motion controls well, but sports Kinect took this Foundation and expanded considerably. "nintendo wii Sports" was a single hard, while Kinect Sports is a double in the gap.

Sports Kinect extends the amount of sports and the functionality by allowing players to use their legs instead of swinging just their arms wildly. Anyone who played the Wii Sports Games knows that motion sensor can sometimes be fickle and others downright frustrating. The Kinect does a wonderful job of tracking and integrates the movement of the player for most of the sports and games are included.

Graphics are understated and very easy on the eyes, the interface is very simple to use and understand. The game is clearly oriented fun with family, or for groups of friends to pick up and play. Customization is nothing ground breaking, although you can build your statistics of avatars and acquire awards and trophies.

Kinect sport includes: boxing, track, volleyball, football, bowling and table tennis (known as table tennis fans enraged openly the "sport").

Boxing is very fun and was probably the real digital life more transparent transition. My abs and neck were never wrong so cruelly video games. There were a few hiccups followed while trying to stay in the virtual space, but most of the problems were with me my shin on my coffee table banging.

Volleyball was the second best part of the game. If your drive is automatically moved into the sand for you, you still have a good amount of control. Timing and fortifications are very satisfactory.

Table tennis has been exciting and punish even more on my painful abs. Animations are really fun to watch in this game. Beware of the multiplayer, with several flailing arms can be very dangerous.

Bowling, I must say, was a fairly large disappointment. The mode appears not very deep. It is logical that you should run to television, but something just felt a bit dry in this regard. I do not know how the Kinect follows your English and draw etc and it seems that this was not very well thought. I don't like how you can just choose your ball, place your feet and launch the ball however.

Athletics brings back me to the time of the old version of Nintendo game. This game has really gets the blood flowing while you run place and jump over hedges, etc. I was expecting much pleasure from it, but once my body gets used to spend so much, I really see with this game much.

Soccer is the biggest loser of the modes. You are mostly stationary, while most of the work is done. Standing in place and kicked and passage are not idea of most of the people of pleasure.

I did not expect much outside of a few minutes of pleasure with Kinect sports, but really came away impressed. After breakup of motion and marketing the Kinect corny, (I think that this was the common consensus of the players more) I can be forgiven for not having high expectations.

This game is deeper and more satisfying than expected, the good variety and is thankfully free of many problems with Wii games and all the avatars have weapons. I give him four arms straighten four. Kinect sport are you interested?

RMF fitness video games

Football Manager 2011 iPhone review

The King of management games hit the iPhone in the form of a tent 2011 $9.99 app Football Manager, to provide a rich experience of football managers on the go, but this attempt worthy of mention?

Football manager 2011 supports 11 competitions and 34 divisions, which should meet most of the players. All big leagues include the Barclay, Serie A and the Primera division championship. It is finally possible to relive the intensity of a Barca - Madrid game anywhere you go.

Opportunities

Unlike its PC counterpart, the version of the iPhone is accessible to players of all levels with a simple layout. The style of buttons and drop-down big makes it easy to find all possible options without scratching heads or research of the interwebs increasingly broader guides. It is however also a con because 2011 Football Coach for the mobile market is in no way comparable to the real thing.

This becomes particularly evident in the decisions-pitch for the club management. For example, Scouts can not be purchased and cannot send to Rideau regions, away from the PC version. And financial control is even more race to the bottom, here there is no way to improve the trunk of the club or even read in numbers, instead, the game offers a simple budget and suggests that. On the flip side, unusual events that the game takes into account, in my game a rich owner resumed, granting more than 60 m from transfer fees, an overview of the depth.

To end this part on a positive node, with methods of access easy (although nudes basics), football coach works at the speed of the Flash on an iPhone 3GS or 4. This was very encouraging and dependence to continue, despite the lack of features. I finished 4 seasons with my local club in as a week - a feat never succeeded with the PC version before.

Tactics

Fortunately, the team tactics go deep enough despite the lack of firepower out iDevices now. Players can quickly move between the intentions, passing styles, pressure or not etc. Still more digging deep and a multitude of endless training is available in the comfort of the fingertips, pretty good stuff for a mobile footie!

The matches are shown on the map of trademark of the series with points system used for many years earlier in the Decade. Each point represents a player and the movement and passes are displayed realistic for most of the time - times silly definitively arose time to time. More of a downer, is the fact that the game will only display highlights, race to the low any remaining hopes for a deeper more profound football experience.

Conclusions

Football manager 2011 for iPhone, iPod Touch or iPad is a great pilot for the series. This is simply great to take advantage of FM experience on a mobile device. Gameplay moves quickly and some features provide an overview of the feature-rich big brother provided to managers of PC a few years already. With this Football Manager for the iPhone is a purchase recommended for light Manager experience when on the go.

football manager iPhone

Wednesday, June 1, 2011

Seriously silent: House of blocking Game Review

A dream scary on your sister and a disturbing phone call from her husband, stimulates you in action in severely silent: home of the impasse. Investigate a mysterious Castle and try to find a way to pick your sister to the door of death. Learn more about the similar fates other unfortunate women and a way to avoid this from happening again. Use your hidden object and puzzle solving skills to unlock the mysteries of the castle of Rainheart!

Seriously silent: block House is another set of objects hidden by Vogat, the spirit adventure behind best-selling hidden object games such as the shadows of death and the elixir of immortality. Just as these great games, seriously Silent includes medieval and supernatural themes, themes that people in Vogat excellent to create and to weave a compelling story.

First of all, a warning. Do you like spiders? Most large organizations furry and legs? What bats with dripping fangs and beady eyes? Moths, perhaps? OH, and we hope you as mice and rats too. The game is full of these creepy crawlies, which some fill half of the screen. Things get also more interesting when you have to explore the rooms dark with nothing in your way save for a small flashlight. So if you want to be creeped of your skin by these creatures of the night, this game will be up your alley.

The story begins when you are awakened by a strange nightmare of your sleep. In it, your sister calls for you to save a terrible death. When you receive a call from her husband, dashing Lord Richard Rainheart, telling you that your sister was dead things become even more monstrous. You decide to go to the bottom of this and go to the Castle Rainheart. Once there, you discover that your sister was in fact the fifth Mrs. Rainheart, and the previous four were killed in mysterious circumstances. Your further investigations take you to a murder and mystery in the realm of the supernatural (and creepy crawlies).

Seriously Silent is a dark gothic adventure game where you explore the Castle and its surroundings. During your adventure, you will also explore the dreams and the past lives of the Rainhearts of Ms. various that try to guess what happened to your sister. It is a standard hidden object adventure game where you will encounter various obstacles and puzzles that must be resolved. Exploring the Castle gives you the elements and tools that you can use to overcome these obstacles.

Most of these obstacles can be resolved by simply find the right item. It is to find a torch with peers in a dark corner of a room or find enough fragments key through a locked door. However, there are other puzzles that are more complicated and must be resolved in a minigame separate screen. There is a standard mini-games such as puzzles and pattern matching puzzles. But there are also quite a few unique puzzles with a Gothic/medieval twist, such as the puzzle where you manipulate alchemical reagents in the correct forms so that they can be used to unlock a passage.

And there are scenes of hidden objects that come standard with this kind of game. Here hidden objects are not too difficult to identify, but there are a few unique twists and turns that make it more interesting. In dark scenes, you are only able to see objects illuminated by your flashlight. And there are a few objects in each scene which must be handled until you can collect. For example, if you are supposed to find "a lit candle", you will be need to find a candle and a lighter, using the lighter to light the candle, and then collect the lit candle resulting.

As you can expect a set of Vogat, works of art in seriously silent is beautiful, but in a creepy way, eeky and Gothic. Candle-lit environments are superbly painted, and you can almost smell the pavement covered with foam that you travel through the Castle. There are also a lot of animation in the game, especially for the purpose of narrative such as cut scenes in the game.

Seriously Silent is a good adventure game, and as you can expect a set of Vogat, it does not disappoint. You'll love if you loved Gothic or medieval adventure games like like the shadows of death: Royal blood or Margrave: Curse of the sectioned heart. The base version of the game is not out yet, but you can get the Special Edition of the PC game includes bonus such as additional gameplay equipment, a guide to strategy and other extras.

Rating: 4.0 and 5.0.

You can learn more about seriously silent: home of the impasse and try the game at http://www.hidden-puzzles.com/gravely-silent-deadlock.html

Review of game CRYSIS 2

The first Crysis won praise for injecting a bit of superheroes in the genus shooter, with the permission of speed - play, power-shield - and stealth-improved nano. He has also created a lot of flak for restricting its base player to PC players including platforms would not melt in the heat of its intensive graphics requirements. Crysis 2, developer Crytek developed a method of cram all its luscious visuals high definition on the Xbox 360 and PlayStation 3, so the console players can finally wrap their controllers around what is one of the most innovative shooters in recent memory.

In a clever gesture to Crytek reset history for new players, Crysis 2 is the parameter on a tropical island on a Manhattan near future (and incredibly rendered). The city is ravaged by a foreign aggression and a virus that has citizens lined alleys and quarantines fortune, coughing up black blood. As the bearer of it have one-of-a-kind known as the nano, you are the only hope of saving the island.

This Nano is also the key to the success of Crysis 2. Nicknamed 2.0, its functions have been adapted for the use of the console: you can now beef in armor or go invisible mode mantle with a quick tap of a button on the shoulder. Activation or powers (or running) drains the energy of the combination and leaves you in vulnerable to attack, to dominate enemy forces requires a constant strategic balance between taking party capabilities of the prosecution and the search for coverage.

While the game allows to promote power over the other via a system upgrade (for example, you can silence your footsteps or reduce damage with deflection ball), I found myself adapting to the circumstances of the moment, with sailing on the side of groups of enemies and then switch to armor that I opened fire on them by behind. Crysis 2 actively encourages this style of game including a number of sections "tactical assessment" in each level. Whenever you reach one of these points, the game prompts you turn on your tactical visor to define the scope of the chipped points, sniper positions, weapons caches and other points of interest prior to loading in battle. These moments really open the potential or improvisation and the strategy in what is otherwise a linear experience.

In all, there is enough variation and personalization in two solo and multiplayer to keep you engaged for a long time after the release of the game. If you are a person with a PC or console gamer machine below end with nostalgia read criticism of the first Crysis, take the plunge with Crysis 2. It is the expectation.

Mass effect 2 DLC Review arrival: Shepard hit

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Let's not beat around the bush here, the Reapers are coming and Mass Effect 3 come, they're going to hit the human race hard. With that said, let's take a quick moment to talk about Arrival, the latest and final installment to Mass Effect 2 DLC.

The Final Chapter

At the behest of good ol' Admiral Hackett (damn that sexy voice), Shepard embarks on a solo mission to save Dr. Kenson, an Alliance deep cover agent, from the of the Batarians homosexuelle. Upon Kenson's liberation from her captors, Shepard learns of the impending Reaper invasion and of the doctor's plans to ram a meteor into a mass relay to hinder the Reaper's progress.

Skeptical of Kenson's plans, Shepard accompanies the good doctor back to her project base, only to learn to his dismay that Kenson and her staff have all been indoctrinated by a Reaper artifact. Shepard, being the absolute bad ass that we all know him to be, battles against anything and everything Kenson and her team manages to throw in his path. The DLC culminates in the destruction of the Alpha relay and an ominous holographic confrontation between Shepard Harbinger himself.

The Falsely Paved Highway To Mass Effect 3

Before we get into the thick of anything else, let's have a bit of a rewind.

Back when Lair of the Shadow Broker was first released, Bioware mentioned that it would be the first piece of DLC that would serve to expand the Mass Effect universe in preparation for the epic conclusion of Shepard's story, Mass Effect 3.

Now, LotBS was awesome and is, hands down, my favourite Bioware DLC to date (across all franchises) despite a number of minor shortcomings. I don't know about you, but I was definitely expecting a good 3 to 4 more DLCs. However, with the onset of Arrival being the final chapter/DLC for Mass Effect 2, it kind of begs the question as to whether Bioware might have the truth a little clay on their plans to bridge the gap between ME2 and ME3.

Going Solo doesn't Impress Me

Arrival attempts to set itself apart from its ME2 DLC compatriots by featuring Shepard as a lone combatant. Essentially, due to the sensitive nature of this assignment, Hackett insists that Shepard works alone. In truth, it isn't all too big a deal, considering how Shepard seemingly excels at any given class, at given time (we received a dose of solo-Shep during the final leg of the Project Overlord DLC).

The CSD itself won't take players more than an hour to complete, which in itself is pretty disappointing. Moreover, Arrival doesn't exactly break any new ground whatsoever. It doesn't boast anything new in the manner of gameplay, interaction, situational challenge, enemy variation or mob distribution. Based on the previews I read prior to playing Arrival, it seemed to me that the whole Very simply put, Arrival struck as me a short story that needed to be told, cheaply packaged into a sorry excuse for 'glad game'.

In truth, the entire CSD felt like one of them OPTIONAL N7 Assignments that players pick up as they go probe-dropping around the galaxy. Was it really worth having such mission packaged and priced as a DLC? I don't think so.

Arrival's positive, For What They're Worth

Materialistically, there's nothing inherently new about Arrival. Shepard receives a mission, Shepard punches it in the face, Shepard flies away victorious (sort of). However, I will credit Arrival for being able to invoke a mood that speaks of claustrophobia, urgency and in some cases, panic, notions that so aptly characterize the impending arrival of the Reapers.

In terms of level design, a couple of things do come to mind. I've noticed that Arrival features content that takes place in either very closed quarters or seemingly open areas that are dimly bed and least with props. Simply put, there is a maze-like quality to Arrival's very level designs, which, as mentioned, effectively invokes a sense of claustrophobia.

Take that sense of claustrophobia and couple it with the very subtle time limit (i.e., finish the job before the asteroid crashes into the relay) that Arrival imposed on its players nearing the end of the DLC's content and you've got a sure-fire formula for a quick and cheap dose of adrenaline (effect might vary). If you make it, Shepard gets to live and fight another day. If you somehow can't get past the damnably lenient time limit (or if you simply choose to fail for the heck of it), you get treated to a little video depicting the Reaper's unbridled wrath.

Now, while I wasn't so much affect by the time limit per is (seriously, the game gives you MORE THAN ENOUGH time to complete final strings of encounters), I will say this, there were a couple of times during the DLC's climax, where I thought, Oh shit, Shepard might just die again, notably during that bit where Kenson lets loose that hand grenade. I attribute this to the overall ambience that the level and content design manages to induce. The synergy is far from perfect, but it gets a pretty strong message across.

On a slightly comedic note, if ever anyone doubted how much of a badass Shepard really is, well, Arrival is the DLC them sorry non-believers. I couldn't help but chuckle at the manner of which Kenson repeatedly browbeats her lackeys into confronting Shepard, only to have them cower in fear over the PA system, citing Shepard's overwhelming prowess and resilience. That definitely served as a wee bit of an ego boost.

Detachment

One thing that bothers me most about Arrival is the sheer detachment it portrays from the rest of the game, storyline and characters. Regardless of when players choose to complete the DLC, we need to take into account the magnitude of Shepard's actions. Effectively, Shepard had a hand in destroying a mass relay and an entire system, along with a good 300,000 or so Batarians. You'd think that someone, ANYONE at all would have something about it.

From where I'm standing, it all seems to point towards one thing, cutting production costs. Pity.

Arrival's Come And Gone

I'm not going to lie, Arrival was pretty damned disappointing.

To be fair, it boasts a decent amount of action for its overall length (though not exactly epic on any scale), has good ambience, is lightly peppered with amusing dialogue and for what it's worth, it's a moderately enjoyable and straightforward 'dungeon-crawl' backed by a decent enough story.

However, there's really isn't much to be had in the way of interaction or choice which, for modern RPG content, creates a pretty stale experience altogether. As I've mentioned earlier as well, the CSD doesn't feel very special for all the hype it received and its billing as ME2's final chapter, passing off as little more than a quick solo mission. Again, to reiterate another point here, Arrival simply struck as me a short piece of Mass Effect lore convienently packaged into a buyable DLC.

I'm sure many gamers and even fans of Mass Effect will agree that Bioware doesn't exactly have that successful a track record with DLCs. To date, across all of Bioware's franchises, I'd have to say that the only DLC worth its weight in money and quality thus far has to be Lair of the Shadow Broker. In other words, Arrival definitely tanked, for me at least.

The Reapers Are Still Coming

Come holiday season 2011, the Reapers will hit Earth with everything a massive fleet of sentient dreadnought class battleships can muster (it'll hurt). Mass Effect 3 stands as one of my most highly anticipated games for 2011. However, given Bioware's recent seemingly weak showing with both Dragon Age 2 and the Arrival DLC, I'm starting to feel a wee bit queasy for what is to come.

Tuesday, May 31, 2011

The indie game of Trine review

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I'll get started by recounting exactly how I found Trine. Surfing the net, a little bird told me something known as Humble Frozenbyte Bundle. Frozenbyte, a good indie video game firm hailing from Finland, teamed up together with the Humble Bundle. How the Humble Bundle works is straightforward and saintly: you only pay whatever you want, you receive a few video games, and it all flows to charity. You can virtually pay out one penny, and you can get hold of all of these game titles (but come on, 1 penny?). I figured what the heck, contributed some money, and downloaded Trine.

I truthfully didn't anticipate a lot when starting up Trine for the first time. That's the fantastic thing about indie games to me, that my mind is really a clean slate entering them. There's not any buzz or sensationalism swaying my viewpoint on a game before I even place my very own fingers on it. An viewpoint is made solely around the game play on its own, and not really based on if it surpassed my expectations or disappointed. Frankly, I had no clue exactly what I was stepping into. Heck, I didn't even know exactly what genre Trine fell into.

Starting off the action up and going into the initial stage, I became impressed with what I observed. First off, the adventure turned out to be a side-scrolling platformer (very much to my pleasure). The background quickly grabbed my attention, and I also understood that this platformer was going to have a good deal to consider. The environments are really quite easy on the eyes, and they also give off a really unique, magical ambiance. These, bundled along with the narration, genuinely make it appear like you're playing through the fairytale.

Ruining as very little as I'm able to, the plot goes a little like the following. First beginning the video game, you take management of a thief while she moves inside a sanctuary, wanting to get her hands on various treasure. She finds an interesting object, the Trine. You next take control of a sorcerer, and in addition establish your way to the Trine. Additionally, you adopt control over a knight whom (you guessed it) gets to the Trine and even touches it. The spirits connected with the 3 are joined together, so they consequently turn into one. From then on, you look for a way to turn back combining and also the three heroes get thrown within some thing a lot larger than themselves.

These beginning instances from the video game, while acting as a tutorial for the three characters, sets up the central mechanic of the game. That is, at just about any time you can easily switch among one of the 3 characters. This opens up a plethora of methods that you can solve the variety of hurdles Trine throws your way. The wizard, my favorite of the 3, can easily generate boards, containers, and platforms, and may furthermore relocate materials with magic. He definitely doesn't possess very much fighting abilities, other than dropping boxes onto naive adversaries heads. The knight, on the other hand, is very good at killing things and remaining living. Having a good shield, he can defend from arrows or falling debris effectively. My issue with the knight is definitely that even though he truly does have his uses, his abilities just aren't as awesome as the other two different characters. He came off as your main simple hero, without a whole lot flair. You end up making use of the knight quite a lot at the starting of the game, seeing that his shield comes in handy frequently and he's excellent at killing skeletons. A problem came into being when ever I got nearer to the finish, on the other hand. I actually observed that it had gotten to the position where the thief could eliminate things a lot easier compared to the knight. You could just volley arrows at the enemies from very far without being worried about getting damaged. Because of this, the knight's function is minimized and I didn't use him as much as I used to. It wasn't that utilizing him was in fact any less exciting, simply that he had become less beneficial as the video game elevated. The thief was in fact a powerhouse, capable to snipe NPCs by using the bow, and in a position to get through the particular stages with ease many thanks to her grappling hook. I can't count the range of situations in which grappling hook conserved my life, or how many treasures it let me get to. Every main character has his or her function, and you can't stay to 1 simply due to the fact you enjoy them far more. The thing is, each hero is without a doubt in fact genuinely fun to implement. Unique scenarios called for various heroes, and it is a delightful thing.

Very likely my favorite element of this video game is that there are several ways you can go about solving the particular complications Trine has to offer you. It definitely makes you to get inventive at moments. The sorcerer performs exceptionally well in a lot of these situations, as you can certainly create boxes and platforms and work them straight into whatever spots you need. What can make each scenario in Trine much more fascinating is the use of physics. Moving items and swinging about with the thief gives off a good sense of weight, and objects react reasonably realistically according to the particular forces applied upon them. These qualities definitely help to make it pleasurable to simply play about with the environment.

Every single character has different abilities, and the thief along with knight each obtain unique weaponry to work with. As you gain experience, in the shape of green bottles scattered all over the stages, ones heroes level up and also gain proficiency points. All these skill points tend to be used to help update the particular skills of your heroes. For example, 1 of the particular wizard's skills (as I stated before) was the ability to develop a container out of thin air. This is carried out by holding down the mouse key, and drawing a container wherever you would like it made. From the starting, the sorcerer will be able to exclusively generate 1 container at an instance. Whenever you level upward this specific skill, he can easily have much more boxes in presence at one time. The idea is a nice touch to the game, and offers an Role-playing game sense to Trine. Likewise, you may locate treasure chests throughout each and every stage that hold magical items. You can certainly equip the characters along with these items, which in turn can carry out nearly anything from helping them oxygen under water to giving all of them a lot more overall health. I made it a point when playing to find each and every treasure chest in the game, and several are usually fairly hard to detect.

The cons with regard to Trine are few and far between. The knight hero lost some practical use while you get nearer to the end of the game, as the thief results in being simply as superior if not better at eradicating opponents. His particular skills were also deficient in the cool factor. The storyline by itself wasn't exceedingly special, and the conclusion (although I wasn't anticipating much out of it) had been pretty anticlimactic. In the vicinity of the conclusion of the video game, the thief gets to be virtually overpowered, and I wouldn't be surprised if you could beat a total level using her all alone. Honestly at this point I'm striving hard to find things wrong with this video game.

On the flipside, I couldn't cease playing the video game. I most likely beat it in two or maybe three sittings, and that was merely because duties kept me personally from sitting down and beating it in a day. The physics and equipment you have at hand to pass obstructions is pleasing as heck (here's lookin' at you sorcerer). The addition of gadgets and ranking up provides this platformer a nice feel of Role-playing game, without affecting the true platformer experience. In fact, it makes you want to seek every nook and cranny hunting for the chests and experience. And that's not a bad thing. I was going to sit here and tell you that there was little replayability for Trine, but here I am starting it up again to beat it for the second time.

Bottom line, if you want to waste a whole day on an indie game and have fun doing it pick up Trine. You'll be pleasantly surprised by what it brings to the table.

GamerAdvice's rating: 8/10

- Be sure to keep an eye out at the humblebundle for the next Humble Bundle project.

Oh, and look for the upcoming Trine 2 set for a late 2011 release.

Find the original article here at this video game blog.

Ridge Racer 3D Game Review.

I sometimes wonder if Namco, its own strange way, does not follow old policy slogan of Herbert Hoover "a chicken in every pot." and a car in each garden after all, it appears as a given that at this stage, with a few exceptions, new equipment is new equipment unless there is a Ridge Racer to play on it? Which brings us to Ridge Racer 3D.

For more than 15 years, Namco of drifts, powerslides and big boosts familiar formula proved to be a mainly winning combo. And Ridge Racer 3D does little to deviate from this path of the strategy. Yes, it adds a new dynamic, but it is not to explore this new medium for much beyond the same kind of gadget you see often film critics decry 3D Hollywood fare.

At its core is a set of Ridge Racer sound which feels little nearly comparable as launch PSP in 2005. It is not quite as magical as the game, but it evokes the spirit of streamlined and well adapted the same. And adaptation is really the end of the device. RR3D has some strategic game elements seen in the titles of RR who came from RR PSP, such as the dependence of the RR7 on slipstreaming"to obtain an advance on the enemy cars.

Mechanically, the analogue cursor 3DS full gameplay better than small nub of the PSP. It is larger and more ergonomic to this style of play. But characteristic of namesake of RR3D, while it is sometimes useful, is mostly fanciful. Most of the 3D effects are much less on providing a new spin on the familiar gameplay and more show and the presentation (confetti as paint chips fly like you in collision, dust raising during the drifts, leaf hit the screen). Other effects, such as shadows, feel super-pronounced. A little 3D goes a long way though. If you go through the game with fully angled cursor, you will probably have to take a minute and stop so that your eyes do strain too of course.

RR3D is inadequate when it comes to multiplayer. There is no functionality online to speak of, and even the StreetPass feature allows simply collect data ghost of other players and classify the in your personal ranking. This is a blown chance to really show what 3DS might do for a game like this, especially for a series which had sound online content in its most recent iterations of console.

At best, Ridge Racer 3D evokes memories of 2005-era drift and powersliding through exotic places. At worst, she wasted opportunities to really provide more than a few flying paint chips and ghosts of data races. Yet, while he could have added to a greater sum, its parts are still reasonably healthy.

Review of game SOCOM 4

When it began in 2002, the third person tactical shooter SOCOM: US Navy SEALs was the multiplayer that placed title online console on the map. At one point, the military wonder was so popular that Sony was touted that fans spend more time punishment terrorist that Xbox Live users, devoted to the library from anywhere in the world of the service. You can imagine, then, the level of anticipation when Sony announced the development of a suite of PS3, despite reservations from fans about a change of developers.

Fear quickly turned to disappointment when Confrontation stumbled out of the gate with many bugs and a sloppy user interface, leaving many long-time fans of the franchise claiming zipper people to return to the bar. As a player hardcore SOCOM that is connected to more than 20 hours on the last single opus, I was there with them.

Fortunately, we offer you today a suite born SOCOM 4 zipper. Presented as a tweak on conventional SOCOM sensitivities with a cure of youth Modern Warfare, S4 is a title of competent action with a ton of admirable features. But it's a worthy of the tea bagging game according of tradition trash-talking, carrying firearms of the PlayStation 2 legacy? The answer is a resounding no. It is certainly not a bad game, but for a title that promised to be faithful to the spirit of one of my favourite franchises, I can't help but wonder why S4 is so conspicuously indifferent to everything that makes the great series.

To begin with, we will talk about combat. Went to battles of canon of signature of the game are centered around equilibrium voltage and timing. In their place is a headshot-happy shooting gallery born of the conflict constant, unavoidable, due in large part to significant changes in the design philosophy of the game. Maps are much smaller than in previous iterations, making them more similar to the spaces paintball arenas that battlefields, and at least a dozen potential points of exposure of any given coverage is generally spotwhich means that anything from a corner camp in a real corner leads to the complete exhibition, with or without something to "hide" behind.

Speaking of coverage, a key of SOCOM 4 additions is a Gears of war-style system that falls below the standards of five years of the epic game. Exchange between points of coverage is a heavy responsibility and, coupled with the fact that the objects in the world are often not to ensure the protection of the omniscient enemy of the Al game, you find yourself with a system that had begging me for d - pad inclinations and simple Sixaxis system of Confrontation.

Game review: Call of Duty Black Ops

Benefits:

Intense CampaignNew and expansive stories never before seen in a system of gameMultiplayer of Call of Duty was expanded further with the currency and the modeCombat training Theatre allows players to play against AI before venturing online competition

Disadvantages:

Over the past few years was a new entry in Call of Duty series each year. Each expansion more than the last. Call of duty Black Ops is this years entry and it responds with certainty the reputation that the Call of Duty series is renowned for. Everything what you like in previous games is all included more new additions that really add to the excitement.

The single player campaign is yet hard action hitting that it has always been, but the scenario is more on a kind of thriller. The story follows the cold war and the events that take place during the 1960s. You travel in places like Cuba, the Russia and the Viet Nam. The story is very different in the fact that you play a series of flashbacks while he was interrogated by an unknown voice. With each flashback, you receive another part of the puzzle of history leading to the exciting ending.

The campaign is about six to seven hours, but the multiplayer will have returning you again and again. The competitive multiplayer has many new additions and all have their place in Black Ops. Adding more grand is the currency system used. As you level up and gain experience, you also earn points for cod. These points are used for the purchase of new weapons, attachments, canon camos, painting of face, emblems of the clan, and playercards. The emblems of the clan and playercards are equivalent to the emblems and the titles found in Call of Duty: Modern Warfare 2.

Multiplayer games can be found well known in Black Ops under the player matches and private correspondence. There is also another type of game called Wager games where players can bet their own money and play certain types of outrageous games. Match Betting games are: one in the Chamber, sticks and stones, sniper and gun game. In the House is composed of players with only a pistol with a ball and three lives. Players can receive an additional ball to achieve a kill. Sticks and stones is a game type where are used only the crossbow, tomahawk and ballistic knife. In Sharpshooter each player receives the same random weapons every 45 seconds and receives advantages to be gained killstreaks. The final game is Gun game where players begin with a gun and gradually acquire more powerful weapons on each kill. The first person to kill and to all 20 weapons will win.

Zombie mode also makes a return in Black Ops. The first map of zombie continues the storyline of the world at war zombie mode. There is also a second card at the end of the single player campaign where many well known characters are fighting position to survive.

Call of Duty every year brings something new and exciting in the table. Black Ops is the price this year. Even if it does not really add any new mechanics, the nucleus of Call of Duty is always there, it adds a new layer of enthusiasm for the single-player, multiplayer and co-op. The expansive and intriguing campaign makes the best scenario of Call of Duty series. Black Ops is more FPS this year, the giving some of the best experiences of veterans and new players.

Gameplay: 9/10.
Graphics: 8/10.
Sound: 9/10.
Replay value: 9/10.

Overall: 9/10.