Wednesday, June 1, 2011

Review of game CRYSIS 2

The first Crysis won praise for injecting a bit of superheroes in the genus shooter, with the permission of speed - play, power-shield - and stealth-improved nano. He has also created a lot of flak for restricting its base player to PC players including platforms would not melt in the heat of its intensive graphics requirements. Crysis 2, developer Crytek developed a method of cram all its luscious visuals high definition on the Xbox 360 and PlayStation 3, so the console players can finally wrap their controllers around what is one of the most innovative shooters in recent memory.

In a clever gesture to Crytek reset history for new players, Crysis 2 is the parameter on a tropical island on a Manhattan near future (and incredibly rendered). The city is ravaged by a foreign aggression and a virus that has citizens lined alleys and quarantines fortune, coughing up black blood. As the bearer of it have one-of-a-kind known as the nano, you are the only hope of saving the island.

This Nano is also the key to the success of Crysis 2. Nicknamed 2.0, its functions have been adapted for the use of the console: you can now beef in armor or go invisible mode mantle with a quick tap of a button on the shoulder. Activation or powers (or running) drains the energy of the combination and leaves you in vulnerable to attack, to dominate enemy forces requires a constant strategic balance between taking party capabilities of the prosecution and the search for coverage.

While the game allows to promote power over the other via a system upgrade (for example, you can silence your footsteps or reduce damage with deflection ball), I found myself adapting to the circumstances of the moment, with sailing on the side of groups of enemies and then switch to armor that I opened fire on them by behind. Crysis 2 actively encourages this style of game including a number of sections "tactical assessment" in each level. Whenever you reach one of these points, the game prompts you turn on your tactical visor to define the scope of the chipped points, sniper positions, weapons caches and other points of interest prior to loading in battle. These moments really open the potential or improvisation and the strategy in what is otherwise a linear experience.

In all, there is enough variation and personalization in two solo and multiplayer to keep you engaged for a long time after the release of the game. If you are a person with a PC or console gamer machine below end with nostalgia read criticism of the first Crysis, take the plunge with Crysis 2. It is the expectation.

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