As someone who was born with juvenile rheumatoid arthritis wonder play DJ Hero 2 Expert for five hours straight perhaps wasn't the best idea we've ever had. But despite the joints in my right hand now feel as rigid as an old man on a cold winter night, I'm still in progress, determined to perfect multitrack megamix of DeadMau5, knock out David Guetta in a battle of DJ without losing a checkpoint and beat the high score of the guy who challenged me about heroes feed. If you think you can beat me with this score - even with my fingers crippled - you have another thought coming...
Even if you have played DJ Hero last year, you'll probably ask you exactly what we will. Megamixes? DJ battles? Food Heroes? In addition, each are new mechanisms designed to refine the existing base of DJ hero gameplay and make the DJ Hero 2 a real suite instead of dull expansion. It is these changes - as well as a few others - making DJ Hero 2 feel fresh, if not cooler than last year's original mashup em. It is instantly familiar. Indeed, DJ Hero 2 retains the same basis as its predecessor - formula buttons, scratching and Crossfading in time for the notetrack is always at the heart of DJ hero, but the new elements can completely change the way you play.
Freestyling is one of them, to fade slowly and scratch on the fly at specific points thanks to a mixture actually create your own take on the runway. It works brilliantly and can be incredibly rewarding - hearing yourself off pull mixture scuffle between two tracks high is one of the sensations more satisfying that we have never felt in any game music. However, maestros budding will be left disappointed that functionality is limited to certain sections of track rather than blends together. New types of note also mean you would just be scraping or tapping buttons either, but mixing feedback.
But game improvements extend far beyond mechanical basis of DJ hero. If you are playing alone, you'll be spent most of your time in a new fashion Empire of DJ Hero 2, essentially of Guitar Hero based career choice, you earn Stars performing mixtures and competition against rival music-makers again DJ battles, to warm up the engine for the new competitive multiplayer options. Basis or not, Empire adds in this vital sense of structure and blatant progression in the absence of the original.
Multiplayer too has given a major overhaul, with competitive comprehensive online and offline now available modes, as well as party mode play drop-in/stall ripped directly from Guitar Hero. It's just a shame that the initials for a couple of bridges is still much more to expect that most people are willing to stretch to.
DJ hero interface, is also much cleaner that before the grunge-access and clumsy to navigate menu, displays of the original replaced by slicker and entirely more calculated, while the atmosphere of the clubs, which sees strobe light pulses in time for the rhythm and camera swinging between dancers and DJs, presents the game in exactly the manner in which a set of music should, full of life and energy and with an atmosphere which you bopping will get on the pace from beginning to end. It is undoubtedly the most exciting game music market.
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