Sunday, February 20, 2011

Mystery Case Files: 13 skull review

One of the most prominent franchises in the kind of Adventure PC games is Mystery Case Files by Big Fish. He started in the past as object merely hidden, but quickly evolved into a more dynamic and more interactive game style. And their latest release would be Mystery Case Files: skull 13, what can be more great master detective adventure yet.

You play as a hero detective, someone who was cracked many strange cases and resolved in the past and now hired by Sara Lawson to investigate the sudden disappearance of her husband. Many believe that the culprit is a pirate ghost that haunts the mansion where they live, especially Magnolia Lawson, which witnessed visu how her father was abducted. Yet, it is for you to find the truth, because some of the accounts of the resident can contradict the theory, not to mention all the madness, as you will discover soon that you scour through the House and surroundings.

The game is always faithful to his original but minimal hidden object game compared to the first few games of Mystery Case Files. Most of the time to play on this game is composed of talk to everyone you meet, realization of tasks for them and for yourself and your path detection to discovering new - especially new places eerie that can make your hair stand out. Of course, this also includes a decline in previous areas, that you have already checked that you can still find another clue or a re-explored tool once.

Puzzles and other gear abound in this game, and I must say that some of them are really difficult to crack. For all you lazy bums out there, you can spend time solving puzzles through a simple pressure on the index button. Or if you always want to try, the game can give you up to three tips on how to solve the puzzles, then it is for you to understand and implement the overall strategy.

What I liked best apart from history is that real life actors and actresses played the role of the characters you meet in the game. Good acting, dialog and their rendering in the game space makes you feel that you are indeed a detective, less any mud on your boots. Sometimes real life characters are also interactive, distribute you some tools for your adventure and just watch how elements disappear with their hands in your inventory after a click.

Graphics and music are superb. Just check out of the water drips and rain effects as well as flights from bugs and other things happening in the context of the whole adventure. Apart from the beautifully done, it does give you a sense that you are in a different Workbench world cartoon computer generated. And the sounds are just typical Mystery Case Files mode, can still send chills running behind your back, especially when something important and particularly weird arises.

I guess it's just a matter of taste, but I loved every bit of Mystery Case Files: skull 13. It's so cool that the franchise evolved considerably and the way it looks, I think that I will remain a big fan.

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