Monday, December 27, 2010

Fist of the North Star: review of Ken rage

Fist of the North Star: Ken Rage is, for the most part on people to death with the possible most horrible tool, punched. There is a subpath on global apocalypse and disasters around the world, but really it's mostly people punching until they explode as bloated ticks under a steamroller.

You play Kenshiro and ass extreme crane technique practitioner incredible martial arts which makes human intestine into the pockets of explosive blood. In fact, there are some nonsense about striking points of pressure or such, but when I see a man explode to punches to the face, explanations are taking a back seat. To be fair, there are many sequences of history in the stones of the North Star: Ken Rage, but for most players, it will absolutely no sense.

The whole game is supposed to be based on the fist of the manga series / anime North Star. In the manga, there were a context, when he came to make decisions as seed an inhabitants for agriculture or various other races to retrieve game assigns, but presented too simple way in this game.

Townsfiok: "Hey, those guys stole mah seeds!" Can do you? »

Kenshiro: "bro sure, no problem." They look like Mad Max Extras anyway, I'm sure they deserve their bowels exploded. »

Inhabitants: "awesome, thanks dude!" Insert your own pictures flying blood and teeth.

These absurd claims are essentially players have come to expect when you play Ken Rage.

Fortunately, the gameplay itself is pretty entertaining. Combat boils down to alternating between attacks by light and solid, throwing in the occasional dumpster. There are a few involved gauges to Kenshiro perform special attacks decimate the large groups of enemies. Enemies are quite simple, with the very casual guy thrown into the mix. Patterns generally boil shirking their slow clumsy attacks and to exert retaliation, and most are guard gauges to break before any actual pain can be delivered. A system upgrade is embedded, allowing players to be able to and learn new attacks.

Fist of the North Star: Ken Rage is absolutely fantastic if you beat them ups. Attacks feel good, combos can be somewhat complex and delicate, and there are many physical activated objects in the environment to throw opponents through. The real problem with the fist of the North Star: Ken Rage game is that it's all the same. Enemies do not really change, the environment is post-apocalyptic (which is apparently each term set for a parameter of the desert war-torn designers), and happens for some time.

Not only do players have the main game to beat with Kenshiro, but as a playing through the game, they unlock other characters throughout the main line of history. There are a series of additional history chapters contained in way of dream for the game, but he can still get boring. Additional characters (with new movements) go very far to feeling fresh combat, but the model enemy fighting X in the town of desert Y dulls the experience.

Fans of the manga / anime are more inclined to enjoy fist of the North Star: Ken Rage as pretty faithful to the series. There are lots of content focused on the history of Kenshiro and characters he meets on his trip, as well as a cooperative multiplayer mode that adds extended value. Unfortunately the repetitive gameplay and generic environments keep fist of the North Star: Ken Rage to be a must beat em' up to title.

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