Sunday, January 16, 2011

Classic Game Review: Zenji

Many people play video games to experience 'flux' experience nearly the Mystic where you forget yourself, where you and the game becomes an and your impeccable performance seems to come from somewhere deep inside of you. Some the found in Defender, others of Pac - Man and Centipede. It was wonderful to find in an elegant, beautifully designed game named Zenji. Zenji is a feast for the senses and the spirit. Its purpose is enough - simple to connect to a grid of T, I and l-shaped a central section with rotating exhibits to create channels. Green rooms connected to a central "source". the available path when you arrive at the centre of a room, you can rotate it by holding the joystick button and moving the joystick left or right (I tested the Atari 400/800 version).

You start with five "faces" and "losing face" (pester!) when the timer at the bottom of the screen goes to zero, or when you are affected by the spirits of Illusion (stray opponents appearing at higher levels) or the flames of desire, sometimes they shoot at you. And a delicate, Oriental melody improves the game, a beep sound urgent, concentration-breaking seems to higher levels. You score points for touching the disappearance of the bonus pieces and connecting all parts source of lease time. Although the game appears to be quiet, it is not. This is a puzzle with a time limit. The puzzle itself is exquisite, because any movement (a piece of rotation) change pieces over the entire width of the Commission.

With ten seconds on the clock and a non-connected room, you may suddenly realize that several key pieces must be reoriented to provide a different set of paths to reconnect all the parts - and when your hands are this connection to the last second when your brain look dully in indecision, you know that you have accomplished something. As with most video games, you play several rounds of Zenji before stop you feeling intimidated by it. Fortunately, the first two levels are 3-by-4; later levels get more wide (up to 7-by-6) and faster. Your first score will be from 2 to 4 000, but you will soon evolve scores game from 7 000 to 10 000. My highest score is to present some 16,000, and a friend (sigh) doubled that. This game is not for everyone. He left about half the people bit impressed, but thrilled and overwhelmed the rest.

Unfortunately, there is no key of "break" for the game. A learner slow like me, I wanted time to pause between levels (well, to the study of the Commission, actually), but I suspect that the game has been this way to prevent the overview of designing successive levels. In addition, the Atari version could not start the next game by pressing the fire button. You must achieve on the computer and hit the Start button. Finally, I have two indices of strategy to maximize your score, go for bonus vanishing pieces as quickly as possible without risking losing a life, that you will never receive high scores filling levels only. Second, a way to survive adversaries dangerous "illusion" on the upper levels is to isolate quickly at least one of them in a corner having no connection to the Commission.

Done correctly, you can interconnect the Board of Directors, then turning a key component of most, connect to the remaining part and thus to finish the level before the adversary can touch you. If you like geometric puzzles and games like Othello, you as Zenji It is a classic potential and offers exceptional value for money.

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