Saturday, January 22, 2011

James Bond 007 Blood Stone Review Multiplayer

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James Bond 007 Blood Stone-

Information

Leaderboard - Yes
Private games - Yes
Maximum players online-16
Genre - Cover based Shoot ' em up

Summary

Maps are from the single player campaign and there are 8 all in all (six on Team Deathmatch and Last Man Standing, and two Objective) Has three online modes, Team Deathmatch, Objective and Last Man StandingCan record easily who wonGot leaderboards and 2003–30 up functionalityFive core weapons with upgrades on eachCan change outfit of the person you are playing with

Maps

Team Deathmatch and Last Man Standing maps

Tunnels
The dimly reads map beneath Istanbul has several levels set above and below ground.

Dig
A map set in the ruins of the Dig. Move around the fallen columns and ancient statues cette derelict dig site

Construction Site
A map set on a deserted construction site. Climb into buildings and through pipes to close the distance to your opponents

Pomerov Industries
A map set on Pomerov Industries' main complex. The thick stone walls provide sufficient cover for what is generally long range combat

Towers
A map set amongst the warehouses of the Towers. A map with several prominent alleyways and side passages enables you to inflict the element of surprise is enemy forces

Missile Silo
A map set in the control room of the Missile Silo. Exploring the maps side tunnels and passageways gives an advantage

Objective maps

Istanbul

A group of mercenaries are preparing to fire a missile of the British Embassy in Istanbul. MI6 agents have been tasked with stopping the missile launch and destroying the mercenaries HQ

Siberia

MI6 have seized a bio-weapon tipped missile at a disguised refinery in Siberia. Reinforcements are on the way aim MI6 must hold off a force of mercenaries trying to destroy the evidence until help arrives

Weapons

Upgrades are available on all of the weapons

Pistol

M9USPWalther P99M9 - SilverUSP - SilverWalther P99 - SilverM9 - GoldUSP - GoldWalther P99 - Gold

Shotgun

T2 GaugeM31M1T2 Gauge - SilverM31 - SilverM1 - SilverT2 Gauge - GoldM31 - GoldM1 Gold

SMG

MP5UMPMP7MP5 - SilverUMP - SilverMP7 - SilverMP5 - GoldUMP - GoldMP7 - Gold

Rifle

G36AK74Combat A.RG36 - SilverAK74 - SilverCombat SilverG36 - GoldAK74 - GoldCombat A.R Gold A.R.

Sniper

M82M24DSR - 1 M 82 - SilverM24 - SilverDSR-1 - SilverM82 - GoldM24 - GoldDSR-1 - Gold

Teams

MI6
Mercenaries

Positive and negative

Positive

Nice array of stats and awardsLevelling up as standardLeaderboard functionNo disconnections experiencedMaps are nicely designed and varied (albeit limited amount of maps, see negative). There is a nice mix of inside/outside actionFive types of weapon with upgrades on each weaponMore unlock weapons as you level upOver the shoulder shooting system performs well, similar style to Resident Evil 5The cover system is easy to pick up, complimenting the tactical features of the matchesLength of games is just about rightCan change weapons when you are at base, you don't need to die to change your primary weaponVery much a welcome change from the typical shoot ' em up, i.e. there is a niche in the market for over the shoulder, third person cover based shoot ' em ups. It certainly works for Gears of War 2Can change your weapon loadout and character look

Negative

Only 6 maps on TDM and LMSOnly 2 maps on ObjectiveOnly 3 modesDifficult to find a game on Objective and LMSIf you're after a fast paced multiplayer shooter game in the Black Ops mould this isn't for youWould have been nice to have a killstreak system similar to Black Ops with Bond type gadgets e.g. exploding pens and Little NellGoldeneye 007 on the Wii is a more satisfying experience overall, despite the graphical limitations of the Nintendo console compared to PS3 and Xbox 360Although the maps are based on the Blood Stone game, it would still be nice to have some rentals from various Bond movies to play it as wellAlso given some of the parts of the gameplay in the game are based in vehicles (car, speedboating etc) why not integrate this into the multiplayer modes, like the Rallying in idea Halo ReachSometimes there is an ever so slight delay when firing a kill shot and it being recognised as a kill - in a cover based game like Blood Stone having instant kill notification is absolutely crucial. Stepping out of cover longer than is necessary can be fatal, therefore knowing if a shot is a kill shot rapidement is imperative. The slight time delay can lead to pursuing a kill longer than is necessary, thus opening yourself up to counter kills as you are outside of cover

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